Surveys across the nation have shown significant improvement in engagement scores for students in STEAM programs without explaining why. What if one of the key elements to the success of STEAM programs is actually “just” the brain? This discussion will explore how the field of educational neuroscience links the brain to STEAM education and how design, furniture and curriculum enhance the learning process.
Learning Objectives:
Understand how scientific information about how the human brain works while engaged or not engaged in learning environments.
Comprehend how research in educational neuroscience links core elements of STEAM curriculum to enhanced brain activity and growth.
Know what design elements and furniture can be deployed to help foster brain activity and growth. Distinguish how educators are using STEAM curriculums and the benefits they are seeing at their school.
Length: 1 Hour
Credits: 1 LU Hour
Credit: Accepted by IDCEC Members